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DEV TEAM

Chris MacDonald
PRODUCER
Chris is from Mission, BC and would like to establish his own IP in the future.
He's an aspiring game director, and he largely enjoys creating game concepts and writing stories.
His interests include drawing, game design, character design, writing, and playing video games, especially The Legend of Zelda series.
For Relictus, Chris did the initial design work, wrote the game's narrative, and oversees the entirety of the game's production.

Annabelle Au
ART DIRECTOR
After previously studying both Web and Graphic Design, Annabelle decided to move from Regina, Saskatchewan to Vancouver, BC to pursue her goal of becoming a concept and character artist in the video game industry.
Her interests include playing video games, and she has a love for goth aesthetics.
For Relictus, Annabelle controls the art direction, and also does a significant portion of the concept art and modelling for the project.

Rohit Reghunath
TECH LEAD
After being bored with his life in Manama, Bahrain, Rohit came to Vancouver seeking to eventually become a director in the video game industry.
Rohit is somewhat of a generalist, but his greatest strengths lie in the technical side of development.
His interests include Godzilla, video games, and memes.
For Relictus, Rohit is the technical lead, and codes, implements, and oversees the technical aspects of the project.

Sandra Batista
GAME & LEVEL DESIGN LEAD
Sandra is from Portugal and has a degree in Information Systems Management.
Her passion for games started with the first Tomb Raider in 1996, and she's always had the dream of working at a studio and making awesome games.
For Relictus, she handles the Level and Game Design, creating intriguing and unique mechanics, puzzles, and level layouts.

Rohaan Allport
ANIMATION LEAD & UI/UX DESIGNER
Rohaan Allport is from Trafalgar, Dominica.
He has training with computer programming, and many years of experience doing art.
He studied I.T. in high school while being trained in traditional art, and went on to study computer science, math and physics in college.
He worked as a DBMS Programmer and continued to work as a freelance artist, selling paintings.
After completing a course on graphic design he went on produce logos and other forms of graphics for a number of companies and individuals.
He has many interests, and thinks of himself as a generalist. However, if he must pick, his true passion lies in gameplay mechanics, animation and artwork.

Pooja Balamurali
CHARACTER LEAD & CONCEPT ARTIST
Pooja is a character artist.
Born and raised in Chennai, India, drawing has always been her passion.
She graduated with a Bachelor's degree in Visual communication as well as a Diploma in Entertainment Design before coming to Vancouver.
She loves anything related to fantasy characters and stories, and her dream job is to be a part of the process of creating that in the video game industry.
She's also an avid animal lover, a foodie and has total wanderlust.

Regina V. Esteva
ENVIRONMENT LEAD & SOUND DESIGN
Regina V. Esteva is an Environment & Level Artist based in Vancouver and hailing from Mexico City, where she had a radio show that presented underground music and gaming content. These dark soundscapes and ideas are what shape the worlds that she creates.
For Relictus, she's working on everything related to the environment, and is also in charge of the sound design for the game.
Regina's interests outside games are architecture and photography, and she also likes tea, ramen and hugging cats.

Krishna Hedge
ENVIRONMENT ARTIST
Krishna Hedge is an aspiring environment artist from Banglore, India, who, after obtaining a degree in Computer Programming, decided to travel to Vancouver to further develop his skills and expertise.
His love for architecture led to his initial goal of becoming an environment artist, as well as his love for video games, especially DOTA 2.
He also loves cats.
For Relictus, Krishna served as an environment artist, modelling and texturing many of the structures and props found throughout the game.

Rishab Dinakar
ENVIRONMENT & LIGHTING ARTIST
Rishab Dinakar is an environment and lighting artist from Mumbai, India.
He came to Vancouver to further pursue his goal of acquiring a job in the video game industry.
Rishab has a degree in Multimedia Design, and his interests include playing video games (especially The Witcher series).
He also enjoys travelling.
Rishab is an environment and lighting artist at Crounch Time Games, creating several structures and props, as well as creating the majority of the game's lighting.

Nikhita Reddy
TECHNICAL ARTIST & MOCAP LEAD
Nikhita was born in Hyderabad, India.
She worked as a Software engineer at Accenture in India for 2 years.
With her passion for the creative and entertainment industry, she pursued a Diploma in VFX from Pixelloid Studios in Hyderabad. She also has work experience as a 3D Modeling Artist in Xentrix Studios.
Her dream is to set up a Game Studio in India after gaining adequate experience in technical and the 3D fields by working in the video game industry.
Nikhita enjoys being a generalist, but her interests lean more towards character and environment modeling and texturing.
She also loves dancing and acting.

M. Fernanda Zegers H.
CONCEPT & ENVIRONMENT ARTIST
M. Fernanda Zegers H. is currently a Teaching Assistant for the Video Game Art and Design program at VanArts.
She helps students troubleshoot any problems with different softwares and assists the teachers with classes.
Before starting as a Teaching Assistant, Fernanda worked as a Production Artist for various advertisement companies for television.
After three years in the industry, she came to Canada to study and specialize in Game Art.
Among other things, Fernanda's favourite hobbies are drawing and gaming. She particularly likes The Legend of Zelda series.
Nowadays she is actively involved with helping the school and students, and in turn, growing her knowledge as she develops her portfolio to one day have her dream job in the game industry.

Ferdinand Donesa
ANIMATOR & ENVIRONMENT ARTIST
Ferdinand "Dino" Donesa was born and raised in the Philippines.
He was exposed to video games at a very young age. He grew up playing games for the Nintendo Family Computer.
He enjoyed games like Super Mario Bros, Contra, Mega Man and Castlevania.
When he moved to Vancouver, BC to be with his wife, he realized he could start making games, which he was so passionate about when he was young.
For Relictus, he's part of the Animation team, and does both rigging and animation for the game.

Rafael Laffitte
VFX & LIGHTING ARTIST
Rafael is a VFX Artist who focuses on creature effects.
He studied at Media Design School in New Zealand and there he discovered his passion for VFX.
For Relictus he's in charge of researching and developing techniques to integrate Houdini effects into the game pipeline.
He likes to paint and draw as a hobby, and enjoys a good fantasy book and old school music.